games similar to civilization

The peak of the turn based strategy game genre has definitely passed and there is only a slow trickle of new being released into this space.
Just like other space games in this genre that I’ve featured above you can control everything you need to create your own strategy from technology progression to ship building and colony management which is probably more in depth than the other games I’ve featured above but does add to the micromanagement required for success.
It’s one of those games that really makes you feel like you’re the head of space able race as you control every single aspect of the game (which in turn makes it quite complex and tough to master).
The Space Empires series is another one of those long running space based series of games like Civilization that I have really enjoyed playing over the years.
There are plenty of great strategy games like Civilization out there, if you prefer the pace of turn based games like myself you’ll also the games listed here.
Thanks for the comments! Europa Universalis looks amazing! I haven’t seen it before since I prefer space turn based games but it looks very much like the Civ series.
If you want something a little more fast paced that also has a focus on military elements I have to recommend the Total War series that combines some of the best turn based elements from the likes of Civilization but uses a real time battle system.
Are you tired of space based games like Civilization yet? I hope not because here is another one of the really fun sci-fi turn based games I’ve enjoyed over the years.
All these elements work perfectly in a turn based game as you have the time to carefully think out your actions, it really has that level of depth that simply wouldn’t work in a real time strategy game.
Having followed the series from the start I’m a big fan of what the Total War series, there is no need to play the game series from the beginning though, it’s easy to just jump into anyone of the games depending on what you’re after.
Most of these people simply weren’t around when the turn based strategy genre boomed and aren’t aware of the all the great turn based strategy games of the past.

The Space Empires game series is one of the longer lasting 4x turn based strategy games available.
Recently the turn based strategy genre has declined in popularity and the number of game releases has slowed making it difficult to find good games like Civilization (thus a majority of the strategy games here are real-time focused).
Are you a fan of the Civilization game series? Looking for other games like Civilization? There are many great strategy games (turn-based and real-time) available across multiple platforms.
Endless Space is a turn based strategy game like Civilization that features the 4X gameplay that Civilization fans love.
The game is one of the most recent turn based strategy games to be released meaning it offers both outstanding graphics and deep strategic gameplay.
Fans of 4x strategy games will not be disappointed with this space style game like Civilization.
Sid Meier (the mind behind the Civilization series) brings you Alpha Centauri, a space turn based strategy game like Civilization.
While R.U.S.E. doesn’t offer turn based gameplay its interesting real time elements still make it a good game like Civilization.
This browser based game like Civilization offers that classic strategic gameplay that fans of Civilization will love.
Some of the games on this page are games like Civilization V while others are games like the earlier instalments of Civilization, regardless of your preference you will find a game that suits your style and preference.
Fans of Civilization will feel right at home in this space style strategy game.
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Master of Orion II: Battle at Antares is the second game in the series of space turn based strategy games.
The game shares similarities with the Total War series in that it blends turn based gameplay with tactical real time space combat.
Rome: Total War (RTW) is a strategy game that blends turn based strategy with real time elements.
Warlock: Master of the Arcane is a turn based game with some similarities to the popular Civilization series although it takes place in a fantasy setting instead.
Galactic Civilizations II is the second game in a series of 4X space strategy games developed by Stardock.
Endless Space is a science fiction 4X turn based strategy game that was released for Windows and Mac in 2012.
Just like the other games in the Total War series it blends turn based gameplay with real time tactics.
Just like the previous instalments in the series the game combines turn based and real time elements.
The game was released for Windows in late 2013 and takes the Total War series up to 8 games.
Total War: Shogun 2 is a strategy game in the Total War series, it was developed by The Creative Assembly and released in March of 2011.
The game offers a 4X turn based experience that is very similar to that of the Civilization series.
Unlike previous games in the series Master of Orion III introduces a number of game mechanics to help automate the process of gameplay.
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A good thing about this is that you don’t need to worry too much if you’re half way through the game and not the largest empire, as the that large empire might collapse in on itself giving you a window to gain some glory.
The AI is particularly good, and diplomacy is excellent – in my first game I was able to manipulate the whole galaxy into a union by bribing, flattering, and initiating proxy wars.
I suppose the problem you have looking for modern Civ-like games is that every such game really has to go off on its own branch because trying a straight fight with Civ will be beyond the resources and capabilities of pretty much everyone who might consider it.
Death magic, for example, knocks Life magic into a cocked hat for most of the game, but if you manage to research the top-tier Life spells, all your cities will become happy, healthy paradises that pump out advanced troops like they’re so much water.
If you like the idea of a strategy game in which you aren’t being pressured incessantly to win by cutthroat AI and which gives you a lot of flexibility in how you approach it–at the cost of a strong sense of forward momentum–then it might be worth it.
Also, if you want a game like Civ, then why not try out some mods? Assuming you’re happy to go back to the Civ IV engine, Fall from Heaven 2 adds a ton of content and some fun mechanics.
Fallen Enchantress is a game I feel like I should like but it just hasn’t clicked with me yet for some reason.
The AI is more interested in playing the game than in winning the game, if you understand me, so at lower difficulties it can feel extraordinarily passive.
Hell, get the Fall from Heaven II mod and you’re playing something like Civ, but a very different game than Civ 4.
Galactic Civilizations 2 is currently on sale on Steam for $9.99USD. It’s very similar in terms of the basic gameplay – turn based, city (planet) construction etc.
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I haven’t played this version of the game long enough to know if the Fundamentalist government type is the best to play with in the later stages, but with a choice of game rules (you can choose between rules based on Civilization or Civilization II) this is a good option.
2K Games are expected to release Civilization V on Linux through Steam later this year, leaving Android as the only platform where no genuine Sid Meier games can be purchased.
There are several Nintendo DS emulators for Android (I’ve been using the free nds4droid) which will enable you to play the Nintendo DS version of Civilization Revolution.
Civ-like games for Android are simply not Civ-like enough; FreeCiv is a good option but rooted heavily in the past; emulation is a good option – perhaps the best for some Civ fans – but comes with the risk of breaking the law.
If FreeCiv doesn’t fulfil your Civilization pangs – and with its heavy reliance on the game as it was in 1996 (Civilization II) this may not be the choice for you – then there is always the option of emulation.
Windows Phone and get Civilization Revolution (pictured above), a game also available on Nintendo DS, PS3 and Xbox 360.
We have a large collection of games that are similar to Civilization Wars for you to play, such as Little Stars for Little Wars Players Pack 2, Crystallium Wars TD, Dice Wars and many more.
Sid Meier once said that all good games were a series of interesting decisions, and it’s a testament to the power of Civilization that even the first decision could evoke such a strong reaction in the current Civ team at Firaxis.
"I was on the side saying ‘You never move your settler’ when he first mentioned it," said Dennis Shirk, longtime producer of the Civilization series.
A designer talking about his recent playthrough to a large group of his gathered colleagues casually mentioned he didn’t like the starting position of his settler so he moved it that turn to look for greener pastures.
The three developers I spoke to were Ed Beach, lead designer on the last two Civ V expansions, Peter Murray and Dennis Shirk, and they all had very different positions on the Settler Dilemma.
All of these games are very similar to the game Civilization and have you creating your own small town and growing it into a huge civilization.
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Civilization may have been the first massively successful strategy game, but there are many other games like Civilization that have been released that have similar game play and strategic focus.
Hardcore strategy gamers probably won’t might the lower standard of graphics (like Civilization I & II) in exchange for excellent (and addictive) game play.
While the gaming options may appear a bit simplified when compared to Civilization, Age of Empires III is a game like Civilization in the sense that it emphasizes strategy.
By combining board game like strategy with interactive graphics and statistics, Civilization mastered the art of addictive strategy gaming.
While not turn-based and limited to the medieval period of history, it is an incredibly complex and addictive strategy game, much like Civilization.
Sid Meier’s Civilization is a turn-based "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991.[2][3] The game’s objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times.
Civilization originally started off as a real-time game, but Meier found it too similar to other real-time strategy games such as SimCity//.
In 1994, Meier produced a similar game titled Colonization.[30] The 1999 game Sid Meier’s Alpha Centauri was also created by Meier and is in the same genre, but with a futuristic/space theme; many of the interface and gameplay innovations in this game eventually made their way into Civilization III and IV.
Meier chose to, for example, not simulate a fall of civilization despite its historical accuracy because he did not want the game to regularly destroy the player’s country.
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This speaks volumes as to how enduring the series core design is, sure, but it also makes picking between games a lot harder than a franchise where, say, the first game has almost nothing in common with the first.
I know a lot of people who still think this is the best game in the series, and I appreciate why; you can almost look at it as the pinnacle of early Civ games, the perfection of the formula laid out by Sid Meier’s original before IV and especially V started rolling up their sleeves and really messing with stuff.
The Gods & Kings expansion was the most logical and complete execution of religion the series has yet seen, allowing it to emerge as the separate cultural force that it is, rather than having it act as some form of sub-state diplomacy.
As someone who plays epic maps to conclusion, the fact this game has "unit stacking" makes the endgame laborious, and Civ V’s new unit design is a big reason I love it so much.
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If you want strategy/turn-based, then you need to realize that console-style strategy games are going to be different, even though they rock in their own right.
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"By keeping the scope to that planet, you get all that emergent storytelling that Civ is famous for, and when you start a new game, you can say to yourself: ‘Okay, now I’m on a different world!’" But the different directions your society can go in, and the influence technology can have on it, still allow the game to tackle important questions about the future of our species.
The actual gameplay will involve many of the same systems as past Civilization games, as you’ll need to establish and develop cities, invest in research to improve the technologies at hand, tame the environment around you, and interact with different and occasionally hostile factions living on the same planet.
After years of building epic strategy games that follow the course of human history, developer Firaxis Games is taking the next entry in the series into the future with Civilization: Beyond Earth, slated to launch later this year.
Without a well of history to draw from, the Firaxis team instead turned primarily to science fiction to build the universe you’ll be exploring in the game — one of the first things they did was cultivate a reading list of important sci-fi sources.
"Civilization’s always been a game about progress; about getting stronger and stronger and making the lives of your people better and better," lead designers Will Miller and David McDonough told The Verge via email.
"We have an advantage in that each game of Beyond Earth is the story of one planet’s settlement and history," say Miller and McDonough.
At the outset of Beyond Earth, the planet has experienced a series of as-of-yet unclear "global events" that have forced the population to relocate to a distant plane, and you’ll lead one of the expeditions searching for a suitable place to set up a colony.
Whereas previous Civilization games had you taking control of different empires helmed by historic figures like Mahatma Gandhi, in Beyond Earth you’re essentially starting your empire from scratch.
I had never played the board game in real life, and while I suspect that the board game is probably fun, the smartphone game has all the charm of watching robots roll dice.
It’s a strategy/board game rather than a strategy/simulation, but Catan for iPhone is a great game that follows the “civilization building” theme.
Do you have any suggestions? I’m not into action games or puzzle games, and am not looking for a game like Go or Chess.
I’ve been looking for an Age of Empires-style game for a while and this is the first one I’ve really enjoyed and played for more than an hour or two.
Technically it’s a tower defense game, but it scratches that same "must keep on top of long term strategy while fending off immediate attack" itch.
The game has to work on the iPhone; I don’t have an iPad, and I work out at a gym, so I can’t use a proper computer.
Also, I would prefer a game I could purchase for an up-front fee, not a game that’s always trying to weasel money out of me in the form of in-game purchases.
Sadly, I’ve now beaten Civ Rev on the hardest level, fulfilling every possible victory condition, and haven’t found a game to replace it.
The closer a game is to Civ, SimCity, or Age of Empires, the more likely I am to get addicted to it.
My game taste is rather similar to yours and I’ve very much enjoyed Kingdom Rush.
Civilizations Wars is 1 of 1000 addicting flash games, that you can play on silvergames.com. Here you can find cheats, tips and walkthroughs, Civilizations Wars sequels, similar games e.g. Hex Empire, Goodgame Empire, Civilizations Wars 2 Prime and games from the big publishers Miniclip, ArmorGames, Kongregate, Friv and Kizi.
Haunted Hollow is a free-to-play game, but you can pay extra to unlock more monsters and special items, giving you a slight gameplay advantage.
However, this is a tribute to the best game series, and there’s only been one Civ game released on so far: Civilization Revolution.
Key Quote: “In addition to the well-balanced strategy and spooky setting, we especially enjoyed Haunted Hollow’s visual style.
If we had to pick the all-time best game series regardless of platform, Sid Meier’s Civilization would definitely make the list.
Even though it’s a full console game, XCOM is a perfect fit on iOS, with well-designed touch controls and gorgeous graphics.
If you want something more real time and with few quitters come to the Civplayers and CivNQ chat room Just click Enter chat on the right.
I joined Civilization No Quitters steam chat, but many times there the game is scraped because of various reasons, like too many reloads, game crashes.
The Romans: the Romans advance one space on the culture track for free each time they build a wonder or a city, and each time they conquer a city or village.
Once per turn, the Russians may move an army or scout into an enemy city and sacrifice that figure to research a tech known by that civilization for free.
Based on the acclaimed Civilization video game franchise designed by Sid Meier, Civilization: The Board Game similarly puts players in control of a burgeoning empire.
Bring the experience of the best selling computer game series to your tabletop! 2 4 Players explore the world, research new technologies and build an empire.
I’ll say it again, if you have time (several hours) to learn how to play this board game, access to 4 patient people who are willing to play, then absolutely buy this game.
Already my roommates and other friends have played several games, and now that many of us know the rules thoroughly each game will take less and less time to complete.
With this board game, you get a very good board game approximation of the Civilization games on the computer and console (Civ Rev on the consoles).
If you do not already know what the Civ games are, then you should consider whether you want to invest the time learning and playing the game.
At the beginning of the game there is a small colored unit marker for every player under the unit pile for infantry, artillery, mounted units and aircrafts, showing a rank 1 symbol.
At the start of the game players have only unlocked the Despotism government (exception: Rome and Russia).
Our first 4-player game took about 7 hours, but it was intense and exciting and ultimately we friends had an excellent time in each other’s company.
If, on the other hand, you doubt you will have the time or patience to learn how to play and actually get a game in, forget it, this is not for you.
Russia’s starting government is communism, gaining one culture at the start of every turn, so I decided to go the way of the culture first (later I switched to tech, unfortunately).
There are 3 cultural levels, getting one space forward on the track in level 1 costs 3 cultural token, level 2 costs 5 cultural token and 3 trade, level 3 costs 7 cultural token and 6 trade for every space you want to go forward.
Civilization is not for lazy readers who refuse to invest a few hours in learning how to play a new game.
After producing a FIGURE(army flag or scout) the figure is set in the cities outskirt, not on the city or water tile (until you can enter water tiles).
Once per turn, during City Management, the Egyptians may build an unlocked building for free by using an action.
Sid Meier’s Civilization: The Board Game gives you complete control of an entire civilization.
The city itself produces 1 culture (can be changed by cultural action, techs or goverments), for every culture symbol you get one extra culture.
If there is an enemy figure in your city’s outskirt, your city does not produce trade on that square.
This game takes about the same number of hours to play as there are people playing.
If you like the Civilization computer game, especially 4, then you will like this board game.
After setup, each time the Germans research a tech that upgrades or unlocks a unit, they build one of that unit for free and gain one resource of their choice from the market.
Russias special ability is 2 more hammer in its capital and a second army figure right from the beginning of the game.
Explore a module game board and follow one of four paths to victory as you work your way through the ages.
Wonders can get obsolete by technologies, if so, the square tile remains and produces culture (ancient wonders produce 1 culture, medieval 2 and modern 3 if the city devotes to the art).
¶ 23 Leave a comment on paragraph 23 0 I also posted one additional question in the second iteration, when the group had read Edward Said’s Culture and Imperialism, eliciting analysis of the game as an artifact or text: “Is this game an example of the type of cultural artifact discussed by Said – like the novels of Kipling et al – that supports or promotes a culture of imperialism? What discourses, logics, rhetorics, images, and signs are present here?” Class discussion was an important part of the total grade, but the assignment itself did not have a separate grade attached to it.
¶ 25 Leave a comment on paragraph 25 0 In the most recent iteration of the seminar, for International Studies and Security Studies students in fall 2011, I found what seems to be a more successful means of integrating the modified game into the class.
¶ 21 Leave a comment on paragraph 21 0 When I first assigned the game, I intended it to play the same role in the seminar as the written texts – to provide material for the weekly discussion and individual written reflections.
Perhaps the group context would prevent players moving from engagement with the game to a more intense engrossment? Would players feel less responsible for massacres or failed expeditions and thus gain less of an appreciation for ethical dilemmas or the emotional stakes? The dilemma is that either in-game factors such as a challenging interface or contextual factors such as team play in shared physical space could reduce the intensity of immersion in the experience (Jennett, Cox, Cairns, Dhoparee, Epps, Tijs & Walton, 2008, 642).[8] On the other hand, I hoped team play would generate not only educationally useful discussions, but also more purposive strategic experimentation: an individual player could make choices more or less randomly, whereas a team must reach some kind of consensus before clicking the mouse.
¶ 3 Leave a comment on paragraph 3 5 Why use computer games in an liberal arts educational context? In general, their educational potential is recognized, because there is significant evidence that “learning is most effective when it is active, experiential, situated, problem-based and provides immediate feedback”, all features that can be found in games (Connolly, Boyle, MacArthur, Hainey & Boyle, 2012, 661).
¶ 4 Leave a comment on paragraph 4 0 But can they be used effectively to help upper-level undergraduates grasp the nuances of complex political, social, and economic processes? I have used one popular commercial-off-the-shelf (COTS) game, Sid Meier’s Civilization IV, in senior seminars grappling with such complexities, with increasing success as I have adjusted the way in which I use it.
¶ 34 Leave a comment on paragraph 34 0 On the other hand, while one can begin to learn from playing the game reasonably quickly, to fully benefit from playing a game as complex as Civilization IV, one needs to spend time with it.
¶ 27 Leave a comment on paragraph 27 0 In a reflection I shared with students after the assignment in this most recent iteration, I noted that working in groups did seem to have shifted cognitive resources from worrying about the interface to discussion and decision-making, and that students reported applying more explicit strategies.
¶ 10 Leave a comment on paragraph 10 0 I wanted a learning tool that would permit students to explore the European conquest of Mesoamerica, and to develop a sense of causes and effects of imperial processes at many levels of analysis, from the individual to the state to the civilizational.[1] Todd Bryant built me such a tool.
¶ 8 Leave a comment on paragraph 8 0 One of the great strengths of the Civilization series is the relative ease with which its large and enthusiastic user base can modify the game so as to run specific scenarios, be they historical or fantastical.
¶ 9 Leave a comment on paragraph 9 0 In the context of the Empire seminar, I wanted students to grapple with the historical puzzle of the conquest of Mesoamerica by relatively small numbers of Europeans in the late 15th Century and 16th Century.
¶ 24 Leave a comment on paragraph 24 0 My observation from these early experiments was that the game was too different from the more familiar medium of printed texts to be handled in the same way, as a prompt like the others.
Incorporating a unique amalgamation of turn-based strategy and RPG elements, this title enables gamers to shape their own destiny, explore wonderful landscapes of Ashan and face deadly creatures from a totally new world.
Developed by Malfador Machinations and published by Strategy First, this particular inclusion in our Civilization alternatives array provides PC players with brand new vehicle types.
The aforementioned games like Civilization slide to the forefront packed to the brim with turn-based strategy elements.
This science fiction 4X turn-based strategy title is looked upon as a sequel to the acclaimed Civilization series.
Galactic Civilizations II: Dread Lords is noted to be a 4X turn-based strategy game, just like Civilization.
The 10 games like Civilization we’ve jotted down for you, offer complete turn-based strategy goodness.
PC players are sucked into a title that’s set in the 23rd century where extraterrestrial beings and humans fight to take over the galaxy using technology, diplomacy, influence or force.
How so? Well, it’s a turn-based strategy that’s sprinkled with loads of role-playing elements and full 3D graphics.

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