how to buy a house in skyrim solstheim

The Final Descent isn’t actually integral to obtaining the house, but is necessary in order to unlock the next side mission, Served Cold, which will give you the house.
After having finished the March of the Dead Quest, it’s time to head into the Raven Rock mines.
But as much as we our cozy home that may or may not have a spouse and set of followers (in my case, both were present), it’s nearly impossible to reject a potential offer of a free home in a place as historically important as Raven Rock.

There is an alchemy lab against the south wall with sets of shelves either side containing an ashen grass pod, two bowls of bone meal, a piece of burnt spriggan wood, a canis root, six bowls of fire salts, five bowls of frost salts, two bowls of glow dust, three samples of lavender, a pot of spawn ash, two taproots, three trama roots, two potions of minor healing, a potion of minor magicka, a potion of cure disease, a bottle of potent poison, a draught of light feet, a bottle of matze and three sacks.
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Discussion in ‘Elder Scrolls’ started by Birdorino, Dec 4, 2012.
If you're updating from the previous versions to the "Elianora's Epic Flavour" version, I would recommend emptying the house and making a clean save, since I changed the containers around a bit.
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Thankfully, there is one home available for ownership in Solstheim: Severin Manor, which the player receives after completing the “Served Cold” quest in Raven Rock.
Follow the quest marker to meet with Adril Arano, who will direct you to speak to Geldris Sadri at the bar at Retching Netch in Raven Rock.
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 PC   360    PS3   Some weapons, such as Bloodscythe or Soulrender, can’t be placed in weapon racks, and when placed on a plaque they might clip through the wall, drop to the floor, or become inaccessible.
 360   The Severin Family Safe, located next to a shelf to the left of the bed in the master bedroom, may remove enchantments from equipped items being placed into it.
 360   Items placed on mannequins or weapon racks may be shifted upwards a few feet resulting in floating mannequins or weapons that are halfway out of the rack.
 360    PS3  When leaving Severin Manor, the game might get stuck on the load screen.
 360   PS3   PC  Bodies of people killed before the house is owned might not disappear.
 360   Sometimes armor can disappear from mannequins and weapons may disappear from weapon racks.
 360   Sometimes the game freezes while Severin Manor is being approached.
 360  The beds in Severin Manor will only grant "Rested", as opposed to "Well Rested", as should be the case with an owned bed.
 PC   360   Sleeping or waiting inside may not be allowed after the house is owned due to being asked to leave.
 360   Items may disappear when placed in the chest at the foot of the main bed in the master bedroom.
 PS3   PC   360   Upon entering, the model of one of the mannequins may be moved from it’s spot, but it’s technically still where it was.
 360   It is possible that upon entry the house doesn’t load correctly, leading to the Dragonborn falling through the floor.
 360   Dragon Priest masks that have been put on a mannequin and later taken off may be copied upon return to the manor.
Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.
You can't buy land there, but you can own Severin Manor after doing a certain quest.
Once you complete that quest Councilor Lleril Morvayn will compensate you with Severin Manor and everything contained within.
I want to purchase a plot of land in Solstheim on Skyrim.
Once you finish the quest Served get a house in Raven Rock.
i think it should be allowed for the player to sell resources and be able to sell furniture as well? this could open the reason to have a warehouse on your property to store your ‘furniture’ and other goods that you wish to sell.
Maybe the NPC’s could come to us and offer their services (work and guard type) in return for being able to build houses next to us? Then, we could have them quarry the rock and clay and go purchase logs for the building portion.
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Looks like these have not been touched since before he set out for Akavir nearly 200 years ago." the hero thinks to himself as he opens the brittle book and peers inside its pages.
If you’re in the Dark Brotherhood, they’ll "come to teach you a lesson" after a certain point in one of the Side Quests.
The scimitars aren’t unique and the clothes are shown in the original screenshots.
What new factions are you guys talking about? from what I’ve read there are just side quests.
If you’re with the Dark Brotherhood, have those two words: Morag Tong.
The fight with Miraak is ten times more epic if you’re a mage.
Wish Miraak was a bit more powerful and the battle took longer, I play on expert so maybe next time I’II try it on master.
The scimitars don’t have a unique look and the clothes are shown in the original screenshots.
There is an actual Temple to the Reclamations, the three Daedric Princes that the Dunmer revere… complete with shrines that bestow a benefit.
Agreed, it is good with a mage but I found it quite easy with mine.
Stahlrim is very good, Carved Nordic is good.
Let’s hope your knowledge of TES lore is good enough on this one.
"This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but, if sweetness can win, and it can, then I’ll still be here tomorrow to high-five you yesterday my friend.
Something else that’s embarrassing: Miraak and Serana made me a growth potion, which I requested because I’m sick of being so short, except it’s a total failure! It makes me grow a couple of inches, then in a few minutes it shrinks me back down again! I was really hoping Vahl wouldn’t notice, but of course she did.
The chance was a million to one, especially since the trip to the docks themselves to sail to Castle Volkihar would take a couple of days, but by the All-Maker’s luck I found Vahl and the Dawnguard just in time.
Is Solstheim Skyrim’s retirement retreat or something? Anyway, Vahl wants the entire group to move to the other continent, and just when I got my own room, too.
As soon as the sun rose the next day, Vahl, Lydia and I left the house to go hike around Skyrim to see if new adventure would find us.
    "Vahl? Are you alright?" he asked in a soft tone.
Finally Vahl and the rest of us got the reward from Jarl Ulfric that we deserved: We’ve moved into a brand new house in Windhelm! As soon as we moved in with all our stuff, I had changed out of my birthday cloak.
Tauriel and I were sat in the kitchen having our breakfast (she’s taken up cooking recently) when Vahl stumbled in this morning after being gone for a day in quite a state of perplexity.
It reminded me of the first time I witnessed Vahl’s child-like innocence: The first day we met when she was mocking the Grey Beards during an important conference.
I know most of us have managed to make it this far, but since what happened to Lydia, I’ve been uneasy around Vahl.
In the worst possible situation of never finding him, Vahl will have to stay as High Queen, which would legally make Farkas High King, and Sofie and Ma’isha little princesses.
Speaking of being a mother, Vahl has adopted yet another little girl; a Khajiit girl by the name of Ma’isha.
With Vahl’s authority, Tauriel was made a ranger, and she has gone off doing who knows what.
After that failure (which I’ll have to see to later when I have time) Vahl took me, Tauriel, and our newest companion with her to Solstheim the easier way; by boat.
He still talks to us through Vahl’s head, and he was just as weirded out as the rest of us when running into him…self. Theoretically Vent is still in his proper world, yet there is another physical entity representing him in our own world in real-time.
We found him there, and with Vahl’s position, appointed him as the Jarl of Windhelm and therefore High King of Skyrim.
Also, Vahl has joined the Stormclaoks, however she believes that Miraak should be the rightful High King of Skyrim.
The first companion of Vahl’s adventure, the of Whiterun, Lydia has fallen.
In terms of the new guy, the other day when Vahl was looking for more petitioners, she ran into Venturian.
And I don’t know how she did it, but Vahl got Miraak to remove his mask and show his true face.
We figured Vahl would be coming back with Tauriel today and didn’t want to give our new member any turnoffs.
Their voices were faint, but the closer I got to Vahl the better I could hear her; Venturian, as well! They were talking to a woman dressed in armor with a cape that was not local.
Since we don’t know what it’s exactly for or what has happened down there (except the fact that we found a skeleton on the floor), Vahl has proclaimed the chamber off limits.
We were wondering if maybe there was a spell cast on her, but we didn’t have any witnesses because she went out alone, and with the state she seems to be in Vahl won’t tell us, herself.
Earlier today Vahl turned up out of the blue; her dark skin paled ever so slightly; bearing cold sweats and vacant eyes.
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